Mobile games publisher Gameloft says it will cut investment in developing software for Google's Android mobile operating system, blaming failures with the Android Market storefront. "We have significantly cut our investment in Android platform, just like... many others," Gameloft finance director Alexandre de Rochefort told an investor conference, Reuters reports. "[Android Market] is not as neatly done as on the iPhone. Google has not been very good to entice customers to actually buy products. On Android, nobody is making significant revenue." Rochefort adds that Gameloft is selling 400 times the number of games via iPhone than on Android.
Despite Gameloft's proclamation, Android application project starts increased 94 percent between September and October according to mobile in-application analytics provider Flurry, a leap attributed to Verizon Wireless' introduction of Motorola's Android Droid smartphone. "Flurry market data shows that Android continues to gain interest from application developers, and that iPhone is no longer the only game in town," said Flurry president and chief officer Simon Khalaf in a prepared statement. "Developers who used to develop only for iPhone are now adding Android applications to their lineup in record numbers." Citing Gartner research, Flurry adds that more than 75 million Android-powered devices are expected to ship in 2012.
For more on Gameloft's Android development plans:
- read this Reuters article [1]
Related articles:
Gameloft [2] implements Netsize's mPayment solution
Gameloft [3] inks mobile deal with Marvel Entertainment
Links:
[1] http://www.reuters.com/article/marketsNews/idCNLK60801320091120?rpc=44
[2] http://www.fiercemobilecontent.com/story/gameloft-implements-netsizes-mpayment-solution/2008-12-05
[3] http://www.fiercemobilecontent.com/story/gameloft-inks-mobile-deal-marvel-entertainment/2008-11-04