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Gameloft slashing Android software investment
Mobile games publisher Gameloft says it will cut investment in developing software for Google's Android mobile operating system, blaming failures with the Android Market storefront. "We have significantly cut our investment in Android platform, just like... many others," Gameloft finance director Alexandre de Rochefort told an investor conference, Reuters reports. "[Android Market] is not as neatly done as on the iPhone. Google has not been very good to entice customers to actually buy products. On Android, nobody is making significant revenue." Rochefort adds that Gameloft is selling 400 times the number of games via iPhone than on Android.
Despite Gameloft's proclamation, Android application project starts increased 94 percent between September and October according to mobile in-application analytics provider Flurry, a leap attributed to Verizon Wireless' introduction of Motorola's Android Droid smartphone. "Flurry market data shows that Android continues to gain interest from application developers, and that iPhone is no longer the only game in town," said Flurry president and chief officer Simon Khalaf in a prepared statement. "Developers who used to develop only for iPhone are now adding Android applications to their lineup in record numbers." Citing Gartner research, Flurry adds that more than 75 million Android-powered devices are expected to ship in 2012.
For more on Gameloft's Android development plans:
- read this Reuters article
Related articles:
Gameloft implements Netsize's mPayment solution
Gameloft inks mobile deal with Marvel Entertainment
Comments
Android has it's wrinkles to iron out, but it's a developers dream from a tech perspective. In developing Screebl (http://www.keyeslabs.com), I've loved the development exercise, but as in this article, I've HATED the market experience and Google's lack-luster velocity in improving the situation. C'mon Google! This is your sweet spot! Give devs analytics, sales support, help with charging taxes. Make this feel like a real business support infrastructure instead of a garage-band operation.
gameloft's android offerings were generally subpar so it's no wonder why they weren't doing very well.
I work for Flurry and wanted to point out that we have been providing Android mobile application analytics since January of this year. This is how Flurry is to share aggregate trends with the industry, such as the one Jason mentioned in his article above. It's free, easy to integrate and it's feature rich. Check a set of live data from
a product in the wild to see exactly the kind of data you'd get to see if it's right for you. http://www.flurry.com/demo/index.html
hi
may be android can be used for developing business application
from
http://www,veegames.com
hi
may be android can be used for developing business application
from
http://www,veegames.com
android will gain market share in future ,thanks to verizon
from
http://www.veegames.com
I dont have a android phone but how is is that you can play the same games on a android phone and Iphone? one game I have uses over 160mb of memory alone and requires multi touch, all the android phones if I'm not mistaken barely have 160mb storage for apps/games and no multi touch support in the US.
I dont have a android phone but how is is that you can play the same games on a android phone and Iphone? one game I have uses over 160mb of memory alone and requires multi touch, all the android phones if I'm not mistaken barely have 160mb storage for apps/games and no multi touch support in the US.



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