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Glu Mobile to cut jobs, operating expenses
Mobile gaming publisher Glu Mobile announced it will reduce headcount while slashing total annualized non-GAAP operating expenses by about $13 million, or 19 percent from second quarter 2008 levels. Glu did not indicate the number of jobs it will cut, but did say it will incur pre-tax Q4 restructuring charges related to estimated severance costs in the range of approximately $625,000 to $675,000. In addition, Glu CEO Greg Ballard will ask the company's board to reduce his salary by 25 percent.
In more positive Glu Mobile news, the firm announced it will publish a mobile game based on Watchmen, Warner Bros.' forthcoming feature adaptation of Alan Moore and Dave Gibbons' landmark DC Comics series. The game will launch worldwide in tandem with the film's U.S. premiere, scheduled for March 2009. Glu's previous licensing collaborations with Warner Bros. Digital Distribution include Speed Racer, The Dark Knight, Superman/Batman: Heroes United and Bugs Bunny: Rabbit Rescue.
For more on the Glu cuts:
- read this release
Related articles:
Glu to introduce Family Guy mobile game
Glu inks gaming deal with Sony Pictures Television
Comments
Throughout 2008 Glu continually lowered revenue expectations and consistently failed to achieve even those lowered goals. So now they’re forecasting even lower revenues in 2009 – likely to be $80M or less (90% of 2008’s $89M in revenue). Based on their track record, does anyone expect them to achieve even this modest level of revenues? Worse, they’re forecasting $57M of operating expenses when they’ve already spent more than $60M through the first nine months of 2008. Again, does anyone expect they’ll actually limit their 2009 expenses to less than 75% of 2008 levels? Finally their failed strategy of licensing mediocre and short-lived movie titles has contributed to a 32% overall royalty rate. This means that even at $80M in 2009 revenues, they’re likely to incur $26M in royalties, resulting in a gross profit of around $54M. How can they forecast profitability in 2009 with $54M of gross profit and $57M of operating expenses? Looks more like a $3M loss, not a profit, and that’s assuming that they’ll actually achieve their forecasts, which they’ve always failed to do in the past.
With the imminent delisting of their stock on January 19 (according to Glu’s 10-Q from Nov. 14), it’s pretty clear that Glu’s death spiral is nearing its inevitable end. This won’t matter to Glu’s CEO, who will just move on to another company that’s willing to ignore his track record, first with 3DFX and now with Glu. But it’s truly unfortunate for Glu’s employees, shareholders, and institutional investors. Glu was once a robust company with the potential to be the best in the world in the mobile game industry. Sadly, Glu’s over-reliance on licenses, marketing, and misfit acquisitions, combined with a lack of product orientation and little or no operational focus on profitability and cash flow, sealed its doom. RIP, Glu.

