Electronic Arts reported fiscal fourth quarter revenues of $1.04 billion, up from $977 million in the year-ago period. Revenues from mobile games, online offerings and other digital channels increased 45 percent year-over-year to $618 million.
While some mobile publishers like Electronic Arts no longer plan to make premium games, at least two big publishers don't want to put all of their eggs into just the freemium basket. Gameloft and FDG Entertainment both revealed they are committed to offering both freemium and premium titles.
Electronic Arts has no plans to release any new premium-download mobile games in 2013 and will instead focus its efforts exclusively on the free-to-play model.
Electronic Arts CEO John Riccitiello has resigned after six years at the gaming giant's helm, accepting blame for recent financial missteps that have sent its stock tumbling.
Electronic Arts will shift its marquee mobile racing franchise Real Racing from premium to freemium with the Feb. 28 launch of the series' third installment, available for Apple's iOS and Google's Android.
Electronic Arts' mobile games and services, including handhelds, generated approximately $100 million in revenue during its third fiscal quarter ending Dec. 31, an 18 percent year-over-year increase that helped the firm offset ongoing declines in its console business.
Electronic Arts-owned PopCap Games confirmed it has laid off 50 North American employees and is currently assessing the future of its Dublin, Ireland unit.
Electronic Arts revealed it is in negotiations with Microsoft to port some of its most popular games to the software giant's forthcoming Windows Phone 8 mobile operating system.
Electronic Arts is merging its two biggest mobile game studios, Firemint and IronMonkey, to create a new unit dubbed Firemonkeys.
Mobile gaming publisher Gameloft confirmed that it would continue supporting and selling premium as well as freemium titles for mobile.