Until comparatively recently, watching TV or video on a mobile device was simply not a great experience; the poor quality displays meant viewers spent most of their time squinting at the device, that is, if the content loaded in the first instance. However, over the past two years, the quality of the viewing experience of TV and video on smartphones, tablets and even high-end feature phones has increased dramatically.
Annual revenue generated from content delivered to mobile handsets and tablets is expected to increase by nearly $25 billion ( €19.3 billion ) over the next three years, reaching $65 billion by 2016, according to a new report from Juniper Research.
Consumers are on pace to download 64.1 billion mobile games to their smartphones and tablets by 2017, more than tripling from 21 billion in 2012, Juniper Research forecasts.
With 2012 being a breakthrough year for LTE and deployments gaining momentum, subscribers will begin to sign up for 4G LTE services in volume this year (2013). The emerging factor that is driving and will continue to drive the consumer take-up in the short term and beyond is the embedding of LTE technology in consumer devices.
Global revenues from mobile streamed music services are expected to jump by more than 40 per cent this year to $1.7 billion ( €1.3 billion ), according to a new report from Juniper Research.
Juniper Research is predicting almost unfathomable amounts of mobile data traffic will be generated by mobile handsets and tablets by 2017, but only a mere 40 percent of the data will go over cellular networks.
Those operating within the mobile games space, or indeed wider apps space, will be well aware of the elusive "in-app purchase." Used by developers, publishers and app stores as a means of monetizing users, purchasing virtual currencies and in-game items has become commonplace and the practice features in many of the top grossing games.
Operator storefronts and portals now yield just 6 percent of mobile content downloads worldwide, far behind Apple's App Store and Google Play at a combined 70 percent, Juniper Research reports.
Tablet gamers are on pace to spend $3.03 billion on in-app goods like power-ups and virtual currency in 2016, exploding from $301 million in 2012, according to a new Juniper Research forecast.
AT&T can claim the U.S. LTE speed title with its customers enjoying average download speeds of 13 Mbps, far outpacing data speeds experienced by customers of its leading LTE rivals. Regional operator MetroPCS, on the other hand, limped along in last place with LTE download speeds of 1.2 Mbps, according to an industry vendor.