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 <title>Mobile Gaming</title>
 <link>http://www.fiercemobilecontent.com/tags/mobile-gaming</link>
 <description></description>
 <language>en</language>
<item>
 <title>Audi drives mobile gamers to iPhone 3G </title>
 <link>http://www.fiercemobilecontent.com/story/audi-drives-mobile-gamers-iphone-3g/2008-08-28?utm_medium=rss&amp;utm_source=rss&amp;cmp-id=OTC-RSS-FMC0</link>
 <description>&lt;p&gt;Auto manufacturer Audi of American announced the release of Audi A4 Challenge, a new mobile game developed for Apple&#039;s iPhone platform. Created in just two weeks by interactive agency Factory Design Labs, the free game--according to Audi, the first-ever iPhone application from an automaker--capitalizes on the device&#039;s accelerometer to enable players to steer a virtual version of the Audi 2009 A4 through a series of racing courses. In conjunction with Audi A4 Challenge, Audi also launched an associated website featuring videos, wallpapers and a dealer locator. Audi A4 Challenge is available for download now--the new Audi A4 drives into dealer showrooms in September.&lt;/p&gt;
&lt;p&gt;For more on Audi A4 Challenge:&lt;br /&gt;- read this &lt;a href=&quot;http://www.fiercewireless.com/press-releases/audi-announces-first-automotive-oem-iphone-application-0&quot;&gt;release&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Related article:&lt;br /&gt;&lt;/strong&gt;Can the &lt;a href=&quot;http://www.fiercemobilecontent.com/story/can-iphone-3g-galvanize-mobile-gaming/2008-07-11&quot;&gt;iPhone 3G&lt;/a&gt; galvanize mobile gaming?&lt;/p&gt;</description>
 <comments>http://www.fiercemobilecontent.com/story/audi-drives-mobile-gamers-iphone-3g/2008-08-28#comments</comments>
 <category domain="http://www.fiercemobilecontent.com/tags/audi">Audi</category>
 <category domain="http://www.fiercemobilecontent.com/tags/iphone">iPhone</category>
 <category domain="http://www.fiercemobilecontent.com/tags/mobile-gaming">Mobile Gaming</category>
 <pubDate>Thu, 28 Aug 2008 09:37:55 -0400</pubDate>
 <dc:creator>Jason Ankeny</dc:creator>
 <guid isPermaLink="false">6119 at http://www.fiercemobilecontent.com</guid>
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 <title>Artificial Life opens U.S. subsidiary</title>
 <link>http://www.fiercemobilecontent.com/story/artificial-life-opens-u-s-subsidiary/2008-08-25?utm_medium=rss&amp;utm_source=rss&amp;cmp-id=OTC-RSS-FMC0</link>
 <description>&lt;p&gt;Hong Kong-based mobile technology and applications provider Artificial Life announced the launch of Artificial Life America, a new subsidiary based in Los Angeles. The firm said the new unit will serve as its U.S.-based creative and design service hub for the entire Artificial Life group of companies, with L.A. offering a strategic location in close vicinity to major U.S. clients, investors and partners as well as an access point to the movie, music and games industry.&lt;/p&gt;
&lt;p&gt;For more on Artificial Life America:&lt;br /&gt;- read this &lt;a href=&quot;http://www.fiercewireless.com/press-releases/artificial-life-launches-u-s-subsidiary&quot;&gt;release&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Related articles:&lt;br /&gt;&lt;/strong&gt;Thumbplay adds &lt;a href=&quot;http://www.fiercemobilecontent.com/story/thumbplay-adds-artificial-life-games/2008-02-20&quot;&gt;Artificial Life&lt;/a&gt; games&lt;br /&gt;&lt;a href=&quot;http://www.fiercemobilecontent.com/story/artificial-life-acquires-sms-galaxy/2007-04-19&quot;&gt;Artificial Life&lt;/a&gt; acquires SMS Galaxy&lt;/p&gt;</description>
 <comments>http://www.fiercemobilecontent.com/story/artificial-life-opens-u-s-subsidiary/2008-08-25#comments</comments>
 <category domain="http://www.fiercemobilecontent.com/tags/artificial-life">Artificial Life</category>
 <category domain="http://www.fiercemobilecontent.com/tags/mobile-gaming">Mobile Gaming</category>
 <pubDate>Mon, 25 Aug 2008 10:55:29 -0400</pubDate>
 <dc:creator>Jason Ankeny</dc:creator>
 <guid isPermaLink="false">6101 at http://www.fiercemobilecontent.com</guid>
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<item>
 <title>Thumbplay adds Player X content</title>
 <link>http://www.fiercemobilecontent.com/story/thumbplay-adds-player-x-content/2008-08-21?utm_medium=rss&amp;utm_source=rss&amp;cmp-id=OTC-RSS-FMC0</link>
 <description>&lt;p&gt;Mobile entertainment destination Thumbplay announced an agreement with Player X that heralds the mobile media publisher and distributor&#039;s first direct-to-consumer partnership. Per terms of the deal, Thumbplay secures off-deck distribution rights for Player X mobile video and game content, including exclusive animated &lt;em&gt;Hellboy&lt;/em&gt; clips along with games like &lt;em&gt;The Crystal Maze&lt;/em&gt; and &lt;em&gt;High School Days&lt;/em&gt;. According to Thumbplay, its entertainment library now extends to more than 100,000 pieces of licensed content.&lt;/p&gt;
&lt;p&gt;For more on the Thumbplay/Player X deal:&lt;br /&gt;- read this &lt;a href=&quot;http://www.fiercewireless.com/press-releases/thumbplay-bolsters-content-award-winning-videos-and-games-player-x-includes-hellboy-a&quot;&gt;release&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Related articles:&lt;br /&gt;&lt;/strong&gt;&lt;a href=&quot;http://fiercemobilecontent.com/story/thumbplay-power-mtv-mobile-content-store/2008-08-11?utm_medium=rss&amp;amp;utm_source=rss&amp;amp;cmp-id=OTC-RSS-FMC0&quot;&gt;Thumbplay&lt;/a&gt; to power MTV Mobile content store&lt;br /&gt;&lt;a href=&quot;http://www.fiercemobilecontent.com/story/player-x-inks-hellboy-mobile-video-deal/2008-07-02&quot;&gt;Player X&lt;/a&gt; inks &lt;em&gt;Hellboy&lt;/em&gt; mobile deal&lt;/p&gt;</description>
 <comments>http://www.fiercemobilecontent.com/story/thumbplay-adds-player-x-content/2008-08-21#comments</comments>
 <category domain="http://www.fiercemobilecontent.com/tags/mobile-gaming">Mobile Gaming</category>
 <category domain="http://www.fiercemobilecontent.com/tags/mobile-video">Mobile Video</category>
 <category domain="http://www.fiercemobilecontent.com/tags/player-x">Player X</category>
 <category domain="http://www.fiercemobilecontent.com/tags/thumbplay">Thumbplay</category>
 <pubDate>Thu, 21 Aug 2008 09:32:48 -0400</pubDate>
 <dc:creator>Jason Ankeny</dc:creator>
 <guid isPermaLink="false">6084 at http://www.fiercemobilecontent.com</guid>
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<item>
 <title>MightyBackup - Top Mobile Applications 2008</title>
 <link>http://www.fiercemobilecontent.com/special-reports/mightybackup?utm_medium=rss&amp;utm_source=rss&amp;cmp-id=OTC-RSS-FMC0</link>
 <description>&lt;h2&gt;MightyBackup&lt;/h2&gt;
&lt;p&gt;&lt;img src=&quot;file:///C:/DOCUME~1/mdolan/LOCALS~1/Temp/moz-screenshot-7.jpg&quot; alt=&quot;&quot; /&gt;&lt;img src=&quot;http://images.fiercemarkets.com/newsletter/fiercemobilecontent/mobileapps.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; hspace=&quot;5&quot; vspace=&quot;5&quot; align=&quot;right&quot; /&gt;&lt;strong&gt;Company:&lt;/strong&gt; FusionOne&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Why It&#039;s a Top App: &lt;/strong&gt;MightyBackup is the mobile application that other mobile apps are lost without. FusionOne&#039;s mobile data backup solution restores both user-generated content and licensed premium content in the event a handset is lost, stolen or replaced, enabling consumers to efficiently migrate contacts, photos, ringtones, games and other applications to a new device. The company says roughly 40 percent of downloaded applications are subscription-based, resulting in recurring revenue losses for content providers if consumers don&#039;t repurchase those apps for their new device. MightyBackup&#039;s secure data server compiles and updates a shadow list of all licensed content stored on a mobile device, and when a user upgrades to a new handset, the solution automatically assembles a menu of previously licensed content, enabling the user to select items they wish to reacquire--the app also determines the correct content format for each device. So whether it&#039;s photos of your newborn child or that Lil Wayne ringtone you downloaded last week, don&#039;t worry about it--MightyBackup has you covered, usually for about $2.00 a month per subscriber.&lt;/p&gt;</description>
 <comments>http://www.fiercemobilecontent.com/special-reports/mightybackup#comments</comments>
 <category domain="http://www.fiercemobilecontent.com/tags/fusionone">FusionOne</category>
 <category domain="http://www.fiercemobilecontent.com/tags/mobile-gaming">Mobile Gaming</category>
 <pubDate>Tue, 19 Aug 2008 15:38:42 -0400</pubDate>
 <dc:creator />
 <guid isPermaLink="false">6062 at http://www.fiercemobilecontent.com</guid>
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<item>
 <title>Hands-On Mobile invests in Connect 2 Media</title>
 <link>http://www.fiercemobilecontent.com/story/hands-mobile-invests-connect-2-media/2008-08-14?utm_medium=rss&amp;utm_source=rss&amp;cmp-id=OTC-RSS-FMC0</link>
 <description>&lt;p&gt;Games publisher Hands-On Mobile announced it will swap the bulk of its EMEA assets in exchange for a minority stake in fledgling cross-platform gaming publisher Connect 2 Media. Per terms of the deal, Hands-On and Connect 2 Media will maintain a reciprocal global publishing partnership promising both firms expanded global distribution capabilities. Connect 2 Media--backed by venture capital firm Acuity Capital, which has so far invested $8.4 million in the company--said it intends to build on Hands-On&#039;s web-to-wireless gaming efforts in its push to offer games spanning platforms including the web, mobile and interactive TV. In late May, Hands-On &lt;a href=&quot;http://www.fiercemobilecontent.com/story/ea-grabs-hands-on-mobile-s-korean-unit/2008-05-22&quot;&gt;sold&lt;/a&gt; its Korean assets to interactive entertainment giant Electronic Arts.&lt;/p&gt;
&lt;p&gt;For more on the Hands-On/Connect 2 Media deal:&lt;br /&gt;- read this &lt;a href=&quot;http://www.fiercewireless.com/press-releases/hands-mobile-invests-connect-2-media&quot;&gt;release&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Related articles:&lt;br /&gt;&lt;/strong&gt;&lt;a href=&quot;http://www.fiercemobilecontent.com/story/hands-on-mobile-marvel-launch-iron-man/2008-04-30&quot;&gt;Hands-On Mobile&lt;/a&gt;, Marvel launch &lt;em&gt;Iron Man&lt;/em&gt;&lt;br /&gt;Greystripe, &lt;a href=&quot;http://www.fiercemobilecontent.com/story/greystripe-hands-ink-ad-supported-game-deal/2007-09-11&quot;&gt;Hands-On&lt;/a&gt; ink ad-supported game deal&lt;/p&gt;</description>
 <comments>http://www.fiercemobilecontent.com/story/hands-mobile-invests-connect-2-media/2008-08-14#comments</comments>
 <category domain="http://www.fiercemobilecontent.com/tags/connect-2-media">Connect 2 Media</category>
 <category domain="http://www.fiercemobilecontent.com/tags/hands-mobile">Hands-On Mobile</category>
 <category domain="http://www.fiercemobilecontent.com/tags/mobile-gaming">Mobile Gaming</category>
 <pubDate>Thu, 14 Aug 2008 10:37:21 -0400</pubDate>
 <dc:creator>Jason Ankeny</dc:creator>
 <guid isPermaLink="false">6031 at http://www.fiercemobilecontent.com</guid>
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<item>
 <title>EA Mobile inks distribution deal with Handango</title>
 <link>http://www.fiercemobilecontent.com/story/ea-mobile-inks-distribution-deal-handango/2008-08-12?utm_medium=rss&amp;utm_source=rss&amp;cmp-id=OTC-RSS-FMC0</link>
 <description>&lt;p&gt;Smartphone content provider Handango announced a deal to distribute casual game titles from developer and publisher EA Mobile, including &lt;em&gt;Madden NFL 08&lt;/em&gt;, &lt;em&gt;The Sims 2&lt;/em&gt;, &lt;em&gt;Monopoly Here &amp;amp; Now&lt;/em&gt;, &lt;em&gt;Tetris&lt;/em&gt; and &lt;em&gt;Bejeweled&lt;/em&gt;. Handango will distribute the EA games across its web properties and on-device client InHand, targeting platforms including Windows Mobile, BlackBerry and Symbian.&lt;/p&gt;
&lt;p&gt;For more on the Handango/EA Mobile deal:&lt;br /&gt;- read this &lt;a href=&quot;http://www.fiercewireless.com/press-releases/handango-announces-global-distribution-deal-electronic-arts-inc-top-game-titles-smart&quot;&gt;release&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Related articles: &lt;br /&gt;&lt;/strong&gt;&lt;a href=&quot;http://www.fiercedeveloper.com/story/handango-inks-apps-deal-sony-ericsson/2008-07-14&quot;&gt;Handango&lt;/a&gt; cuts apps deal with Sony Ericsson&lt;br /&gt;&lt;a href=&quot;http://www.fiercemobilecontent.com/story/handango-carphone-warehouse-ink-retail-deal/2008-03-17&quot;&gt;Handango&lt;/a&gt;, Carphone Warehouse sign retail deal&lt;/p&gt;</description>
 <comments>http://www.fiercemobilecontent.com/story/ea-mobile-inks-distribution-deal-handango/2008-08-12#comments</comments>
 <category domain="http://www.fiercemobilecontent.com/tags/ea-mobile">EA Mobile</category>
 <category domain="http://www.fiercemobilecontent.com/tags/handango">Handango</category>
 <category domain="http://www.fiercemobilecontent.com/tags/mobile-gaming">Mobile Gaming</category>
 <pubDate>Tue, 12 Aug 2008 08:32:37 -0400</pubDate>
 <dc:creator>Jason Ankeny</dc:creator>
 <guid isPermaLink="false">6013 at http://www.fiercemobilecontent.com</guid>
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 <title>&#039;Frogger&#039; leaps onto iPhone</title>
 <link>http://www.fiercemobilecontent.com/story/frogger-leaps-iphone/2008-08-06?utm_medium=rss&amp;utm_source=rss&amp;cmp-id=OTC-RSS-FMC0</link>
 <description>&lt;p&gt;Electronic media developer and publisher Konami Digital Entertainment announced its first title for Apple&#039;s iPhone and iPod touch platform: &lt;a href=&quot;http://pressthebuttons.typepad.com/photos/uncategorized/seinfeldfrogger.jpg&quot;&gt;George Costanza&lt;/a&gt;&#039;s favorite video game &lt;em&gt;Frogger&lt;/em&gt;. According to Konami, &lt;em&gt;Frogger&lt;/em&gt;--now available via Apple&#039;s App Store--was re-designed to fully exploit the capabilities of the iPhone platform, including the device&#039;s multi-touch interface and accelerometer. &lt;br /&gt;&lt;br /&gt;For more on &lt;em&gt;Frogger&lt;/em&gt;:&lt;br /&gt;- read this &lt;a href=&quot;http://www.fiercewireless.com/press-releases/konami-announces-frogger-game-now-available-apple-app-store&quot;&gt;release&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Related article:&lt;br /&gt;&lt;/strong&gt;Can the iPhone galvanize &lt;a href=&quot;http://www.fiercemobilecontent.com/story/can-iphone-3g-galvanize-mobile-gaming/2008-07-11&quot;&gt;mobile gaming&lt;/a&gt;?&lt;/p&gt;</description>
 <comments>http://www.fiercemobilecontent.com/story/frogger-leaps-iphone/2008-08-06#comments</comments>
 <category domain="http://www.fiercemobilecontent.com/tags/apple">Apple</category>
 <category domain="http://www.fiercemobilecontent.com/tags/iphone">iPhone</category>
 <category domain="http://www.fiercemobilecontent.com/tags/konami">Konami</category>
 <category domain="http://www.fiercemobilecontent.com/tags/mobile-gaming">Mobile Gaming</category>
 <pubDate>Wed, 06 Aug 2008 10:57:49 -0400</pubDate>
 <dc:creator>Jason Ankeny</dc:creator>
 <guid isPermaLink="false">5991 at http://www.fiercemobilecontent.com</guid>
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 <title>Zeemote inks handset deal with Sony Ericsson</title>
 <link>http://www.fiercemobilecontent.com/story/zeemote-inks-handset-deal-sony-ericsson/2008-08-04?utm_medium=rss&amp;utm_source=rss&amp;cmp-id=OTC-RSS-FMC0</link>
 <description>&lt;p&gt;User interface technologies developer Zeemote announced a partnership with handset maker Sony Ericsson to launch the firm&#039;s Zeemote JS1--a handheld, Bluetooth-based controller promising near-console gameplay for mobile devices--free to users in the Netherlands, heralding the start-up&#039;s first major deal with a handset maker. Dutch consumers who purchase Sony Ericsson&#039;s new W760i Walkman through October 31 will be offered a free JS1 Controller via mail-in voucher--each device will ship embedded with two Zeemote Ready games, with an additional 14 titles available for premium purchase on Sony Ericsson&#039;s Fun &amp;amp; Downloads portal.&lt;/p&gt;
&lt;p&gt;For more on the Zeemote/Sony Ericsson deal:&lt;br /&gt;- read this &lt;a href=&quot;http://www.fiercewireless.com/press-releases/sony-ericsson-takes-mobile-gaming-new-level-launch-zeemote-js1-controller&quot;&gt;release&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Related articles:&lt;br /&gt;&lt;/strong&gt;Gameloft to develop titles for &lt;a href=&quot;http://www.fiercemobilecontent.com/story/gameloft-develop-titles-zeemote-controller/2008-07-29?utm_medium=nl&amp;amp;utm_source=internal&amp;amp;cmp-id=EMC-NL-FMC&amp;amp;dest=FMC&quot;&gt;Zeemote&lt;/a&gt; controller&lt;br /&gt;&lt;a href=&quot;http://www.fiercemobilecontent.com/story/zeemote-debuts-handheld-mobile-game-controller/2008-02-11&quot;&gt;Zeemote&lt;/a&gt; debuts handheld controller&lt;/p&gt;</description>
 <comments>http://www.fiercemobilecontent.com/story/zeemote-inks-handset-deal-sony-ericsson/2008-08-04#comments</comments>
 <category domain="http://www.fiercemobilecontent.com/tags/mobile-gaming">Mobile Gaming</category>
 <category domain="http://www.fiercemobilecontent.com/tags/sony-ericsson">Sony Ericsson</category>
 <category domain="http://www.fiercemobilecontent.com/tags/zeemote">Zeemote</category>
 <pubDate>Mon, 04 Aug 2008 10:40:51 -0400</pubDate>
 <dc:creator>Jason Ankeny</dc:creator>
 <guid isPermaLink="false">5977 at http://www.fiercemobilecontent.com</guid>
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 <title>iPhone games publisher ngmoco scores funding</title>
 <link>http://www.fiercemobilecontent.com/story/iphone-games-publisher-ngmoco-scores-funding/2008-08-01?utm_medium=rss&amp;utm_source=rss&amp;cmp-id=OTC-RSS-FMC0</link>
 <description>&lt;p&gt;iPhone games publisher ngmoco announced the completion of a Series A financing round led by venture capital firm Kleiner Perkins Caufield &amp;amp; Byers, with participation from Maples Investments. The total amount of the financing was not disclosed. Founded earlier this year by gaming industry veterans for the sole purpose of creating and publishing titles for the iPhone platform, ngmoco said the investment will support its efforts to develop new games in-house as well as in collaboration with fellow gamemakers. The announcement follows on the heels of KPCB&#039;s March 2008 launch of the iFund, an investment initiative targeting applications, services and components for Apple&#039;s iPhone and iPod touch platforms.&lt;br /&gt;&lt;br /&gt;For more on the ngmoco financing:&lt;br /&gt;- read this &lt;a href=&quot;http://www.fiercewireless.com/press-releases/iphone-games-publisher-ngmoco-raises-series-funding-led-kleiner-perkins-caufield-byer&quot;&gt;release&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Related articles:&lt;br /&gt;&lt;/strong&gt;Report: &lt;a href=&quot;http://www.fiercemobilecontent.com/story/report-mobile-gaming-leaders-widen-sales-gap/2008-07-31&quot;&gt;Mobile gaming&lt;/a&gt; leaders widen sales gap&lt;br /&gt;Can the iPhone galvanize &lt;a href=&quot;http://www.fiercemobilecontent.com/story/can-iphone-3g-galvanize-mobile-gaming/2008-07-11&quot;&gt;mobile gaming&lt;/a&gt;?&lt;/p&gt;</description>
 <comments>http://www.fiercemobilecontent.com/story/iphone-games-publisher-ngmoco-scores-funding/2008-08-01#comments</comments>
 <category domain="http://www.fiercemobilecontent.com/tags/iphone">iPhone</category>
 <category domain="http://www.fiercemobilecontent.com/tags/mobile-gaming">Mobile Gaming</category>
 <category domain="http://www.fiercemobilecontent.com/tags/ngmoco">ngmoco</category>
 <category domain="http://www.fiercemobilecontent.com/tags/vc-m-0">VC/M&amp;amp;A</category>
 <pubDate>Fri, 01 Aug 2008 09:24:11 -0400</pubDate>
 <dc:creator>Jason Ankeny</dc:creator>
 <guid isPermaLink="false">5966 at http://www.fiercemobilecontent.com</guid>
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 <title>Report: Mobile gaming leaders widen sales gap</title>
 <link>http://www.fiercemobilecontent.com/story/report-mobile-gaming-leaders-widen-sales-gap/2008-07-31?utm_medium=rss&amp;utm_source=rss&amp;cmp-id=OTC-RSS-FMC0</link>
 <description>&lt;p&gt;The world&#039;s four leading games publishers--EA Mobile, Gameloft, Glu and THQ Wireless--are claiming an ever-growing share of the mobile gaming market, vaulting from 11 percent global marketshare to 22 percent in 2007, according to media analyst Screen Digest, which adds the figure is still rising, especially in Western Europe. Screen Digest forecasts Gameloft will usurp current market leader EA Mobile during the remainder of 2008, arguing that in the first quarter Gameloft earned $40 million, only $1 million behind EA; the report adds that mobile gaming will reach a total market value of $4.1 billion by 2012, with North America emerging as the largest market by 2009. &lt;br /&gt;&lt;br /&gt;Screen Digest also cites Apple&#039;s iPhone 3G as a potential tipping point for mobile gaming, noting that 10 million applications were downloaded from Apple&#039;s App Store within three days of the device&#039;s July 11 retail debut--at the same time, the report notes the iPhone 3G poses new technical challenges for developers, effectively restricting the sophistication of games created for the platform which in turn hampers audience retention. &lt;br /&gt;&lt;br /&gt;For more on the Screen Digest report:&lt;br /&gt;- read this &lt;a href=&quot;http://www.fiercewireless.com/press-releases/iphone-breathes-new-life-mobile-gaming-market-london&quot;&gt;release&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Related articles:&lt;br /&gt;&lt;/strong&gt;Can the iPhone galvanize &lt;a href=&quot;http://www.fiercemobilecontent.com/story/can-iphone-3g-galvanize-mobile-gaming/2008-07-11&quot;&gt;mobile gaming&lt;/a&gt;?&lt;br /&gt;&amp;lsquo;Known&#039; titles equate to better &lt;a href=&quot;http://www.fiercemobilecontent.com/story/-known-titles-equate-to-better-mobile-game-sales/2008-05-20&quot;&gt;mobile game&lt;/a&gt; sales&lt;/p&gt;</description>
 <comments>http://www.fiercemobilecontent.com/story/report-mobile-gaming-leaders-widen-sales-gap/2008-07-31#comments</comments>
 <category domain="http://www.fiercemobilecontent.com/tags/iphone-3g">iPhone 3G</category>
 <category domain="http://www.fiercemobilecontent.com/tags/metrics">Metrics</category>
 <category domain="http://www.fiercemobilecontent.com/tags/mobile-gaming">Mobile Gaming</category>
 <pubDate>Thu, 31 Jul 2008 08:52:16 -0400</pubDate>
 <dc:creator>Jason Ankeny</dc:creator>
 <guid isPermaLink="false">5955 at http://www.fiercemobilecontent.com</guid>
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