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<channel>
 <title>EA</title>
 <link>http://www.fiercemobilecontent.com/tags/ea</link>
 <description></description>
 <language>en</language>
<item>
 <title>EA grabs Hands-On Mobile&#039;s Korean unit</title>
 <link>http://www.fiercemobilecontent.com/story/ea-grabs-hands-on-mobile-s-korean-unit/2008-05-22?utm_medium=rss&amp;utm_source=rss&amp;cmp-id=OTC-RSS-FMC0</link>
 <description>
&lt;P&gt;Interactive entertainment software giant Electronic Arts announced an agreement to acquire the assets of mobile developer and publisher Hands-On Mobile Korea. Financial terms were not disclosed. A subsidiary of U.S.-based connected games and applications developer Hands-On Mobile, the firm is best known for its mobile role-playing title Heroes Lore; according to EA Mobile, the deal is central to its Asian development and publishing growth outlook. Following completion of the deal, the Hands-On Mobile Korea unit will be renamed EA Mobile Korea, and will work within the management structure of the existing EA Mobile Asia Publishing organization. &lt;/p&gt;
&lt;P&gt;For more on the EA/Hands-On Mobile agreement:&lt;BR /&gt;- read this &lt;A href=&quot;http://www.fiercewireless.com/press-releases/ea-acquire-assets-hands-mobile-korea&quot;&gt;release&lt;/a&gt;&lt;/p&gt;
&lt;P&gt;&lt;STRONG&gt;Related articles:&lt;BR /&gt;&lt;/strong&gt;&lt;A href=&quot;http://www.fiercemobilecontent.com/story/ea-mobile-scores-taito-game-licenses/2008-05-20?utm_medium=rss&amp;utm_source=rss&amp;cmp-id=OTC-RSS-FMC0&quot;&gt;EA Mobile&lt;/a&gt; scores Taito game licenses&lt;BR /&gt;&lt;A href=&quot;http://www.fiercemobilecontent.com/story/ea-mobile-kicks-off-content-news-site/2007-03-19&quot;&gt;EA Mobile&lt;/a&gt; kicks off content, news site&lt;BR /&gt;&lt;A href=&quot;http://www.fiercemobilecontent.com/node/977&quot;&gt;EA&lt;/a&gt;: &#039;We are going off-deck&#039; &lt;BR /&gt;&lt;A href=&quot;http://www.fiercemobilecontent.com/story/ea-to-go-direct-to-consumer-for-m-games/2006-06-19&quot;&gt;EA&lt;/a&gt; to go direct-to-consumer for m-games&lt;/p&gt;

</description>
 <comments>http://www.fiercemobilecontent.com/story/ea-grabs-hands-on-mobile-s-korean-unit/2008-05-22#comments</comments>
 <category domain="http://www.fiercemobilecontent.com/tags/ea">EA</category>
 <category domain="http://www.fiercemobilecontent.com/tags/mergers-and-acquisitions">Mergers and Acquisitions</category>
 <pubDate>Thu, 22 May 2008 06:59:58 -0400</pubDate>
 <dc:creator />
 <guid isPermaLink="false">5585 at http://www.fiercemobilecontent.com</guid>
</item>
<item>
 <title>EA Mobile scores Taito game licenses</title>
 <link>http://www.fiercemobilecontent.com/story/ea-mobile-scores-taito-game-licenses/2008-05-20?utm_medium=rss&amp;utm_source=rss&amp;cmp-id=OTC-RSS-FMC0</link>
 <description>
&lt;P&gt;Interactive entertainment software firm Electronic Arts announced its EA Mobile division has secured exclusive European mobile distribution and licensing rights to gaming giant Taito Corporation&#039;s catalog of titles, including arcade classics &lt;I&gt;Space Invaders&lt;/i&gt;, &lt;I&gt;Arkanoid&lt;/i&gt; and &lt;I&gt;Bubble Bobble&lt;/i&gt;. Per terms of the deal, EA lands rights to Taito properties across all existing mobile channels and mobile devices as well as emerging mobile channels and platforms. &lt;/p&gt;
&lt;P&gt;For more on the EA Mobile/Taito deal:&lt;BR /&gt;- read this &lt;A href=&quot;http://www.fiercewireless.com/press-releases/ea-signs-european-mobile-distribution-deal-taito&quot;&gt;release&lt;/a&gt;&lt;/p&gt;
&lt;P&gt;&lt;STRONG&gt;Related articles:&lt;BR /&gt;&lt;/strong&gt;&lt;A href=&quot;http://www.fiercemobilecontent.com/story/ea-mobile-kicks-off-content-news-site/2007-03-19&quot;&gt;EA Mobile&lt;/a&gt; kicks off content, news site&lt;BR /&gt;&lt;A href=&quot;http://www.fiercemobilecontent.com/node/977&quot;&gt;EA&lt;/a&gt;: &#039;We are going off-deck&#039; &lt;BR /&gt;&lt;A href=&quot;http://www.fiercemobilecontent.com/story/ea-to-go-direct-to-consumer-for-m-games/2006-06-19&quot;&gt;EA&lt;/a&gt; to go direct-to-consumer for m-games&lt;/p&gt;

</description>
 <comments>http://www.fiercemobilecontent.com/story/ea-mobile-scores-taito-game-licenses/2008-05-20#comments</comments>
 <category domain="http://www.fiercemobilecontent.com/tags/ea">EA</category>
 <category domain="http://www.fiercemobilecontent.com/tags/mobile-entertainment">Mobile Entertainment</category>
 <category domain="http://www.fiercemobilecontent.com/tags/mobile-gaming">Mobile Gaming</category>
 <pubDate>Tue, 20 May 2008 06:59:56 -0400</pubDate>
 <dc:creator />
 <guid isPermaLink="false">5567 at http://www.fiercemobilecontent.com</guid>
</item>
<item>
 <title>ALSO NOTED:  EA Mobile debuts Tetris Blockout; Aspiro acquires mobile marketing firm My Mobile World; and much more...</title>
 <link>http://www.fiercemobilecontent.com/story/also-noted-ea-mobile-debuts-tetris-blockout-aspiro-acquires-mobile-marketin/2008-02-19?utm_medium=rss&amp;utm_source=rss&amp;cmp-id=OTC-RSS-FMC0</link>
 <description>
&lt;P&gt;&amp;gt; EA Mobile debuts &lt;I&gt;Tetris Blockout&lt;/i&gt;. &lt;A href=&quot;http://www.tradingmarkets.com/.site/news/BREAKING%20NEWS/1107734/&quot;&gt;Article&lt;/a&gt;&lt;/p&gt;
&lt;P&gt;&amp;gt; Content provider Aspiro acquires mobile marketing firm My Mobile World. &lt;A href=&quot;http://www.fiercewireless.com/press-releases/aspiro-makes-acquisition-mobile-marketing&quot;&gt;Release&lt;/a&gt;&lt;/p&gt;
&lt;P&gt;&amp;gt; Glu partners with Fox Mobile Entertainment for &lt;I&gt;Ice Age&lt;/i&gt; games and content. &lt;A href=&quot;http://www.fiercewireless.com/press-releases/glu-and-fox-mobile-entertainment-partner-bring-new-ice-age-games-and-content-mobile&quot;&gt;Release&lt;/a&gt;&lt;/p&gt;
&lt;P&gt;&lt;B&gt;And finally&amp;#8230; &lt;/b&gt;RIP Alain Robbe-Grillet. &lt;A href=&quot;http://news.bbc.co.uk/1/hi/entertainment/7251553.stm&quot;&gt;Article&lt;/a&gt; &lt;/p&gt;

</description>
 <comments>http://www.fiercemobilecontent.com/story/also-noted-ea-mobile-debuts-tetris-blockout-aspiro-acquires-mobile-marketin/2008-02-19#comments</comments>
 <category domain="http://www.fiercemobilecontent.com/tags/content-provider">Content Provider</category>
 <category domain="http://www.fiercemobilecontent.com/tags/ea">EA</category>
 <category domain="http://www.fiercemobilecontent.com/tags/mobile-entertainment">Mobile Entertainment</category>
 <category domain="http://www.fiercemobilecontent.com/tags/games">Mobile Gaming</category>
 <category domain="http://www.fiercemobilecontent.com/channels/mobile_marketing">Mobile Marketing</category>
 <pubDate>Tue, 19 Feb 2008 06:59:53 -0500</pubDate>
 <dc:creator />
 <guid isPermaLink="false">5032 at http://www.fiercemobilecontent.com</guid>
</item>
<item>
 <title>Verizon counts down 2007&#039;s most popular games</title>
 <link>http://www.fiercemobilecontent.com/story/verizon-counts-down-2007s-most-popular-games/2008-01-07?utm_medium=rss&amp;utm_source=rss&amp;cmp-id=OTC-RSS-FMC0</link>
 <description>
&lt;P&gt;Verizon Wireless announced the 10 most successful mobile games introduced by the operator in 2007. The countdown:&lt;/p&gt;
&lt;UL&gt;
&lt;LI&gt;1. &lt;I&gt;Tetris&lt;/i&gt; by EA Mobile (New 2007 version)&lt;/li&gt;
&lt;LI&gt;2. &lt;I&gt;Smarter Than A 5th Grader?&lt;/i&gt; by Capcom Entertainment&lt;/li&gt;
&lt;LI&gt;3. &lt;I&gt;Guitar Hero III&lt;/i&gt; by Hands-On Mobile Americas&lt;/li&gt;
&lt;LI&gt;4. &lt;I&gt;Call of Duty 4: Modern Warfare&lt;/i&gt; by Glu Mobile&lt;/li&gt;
&lt;LI&gt;5. &lt;I&gt;Need for Speed ProStreet 3D&lt;/i&gt; by EA Mobile&lt;/li&gt;
&lt;LI&gt;6. &lt;I&gt;Diner Dash 2&lt;/i&gt; by Glu Mobile&lt;/li&gt;
&lt;LI&gt;7. &lt;I&gt;Assassin&#039;s Creed&lt;/i&gt; by Gameloft&lt;/li&gt;
&lt;LI&gt;8. &lt;I&gt;Madden NFL 08 &lt;/i&gt;by EA Mobile&lt;/li&gt;
&lt;LI&gt;9. &lt;I&gt;The Simpsons&lt;/i&gt; by EA Mobile&lt;/li&gt;
&lt;LI&gt;10. &lt;I&gt;God of War: Betrayal&lt;/i&gt; by Sony Pictures Digital&lt;/li&gt;&lt;/ul&gt;
&lt;P&gt;For more on 2007&#039;s top-selling VZW titles:&lt;BR /&gt;- read this &lt;A href=&quot;http://www.fiercewireless.com/press-releases/verizon-wireless-announces-2007s-top-10-mobile-games&quot;&gt;release&lt;/a&gt;&lt;/p&gt;
&lt;P&gt;&lt;STRONG&gt;Related articles:&lt;BR /&gt;&lt;/strong&gt;&lt;A href=&quot;http://www.fiercewireless.com/press-releases/verizon-wireless-unveils-enhanced-mobile-game-catalog-smashing-ideas&quot;&gt;Verizon Wireless&lt;/a&gt; adds games from Smashing Ideas &lt;BR /&gt;&lt;A href=&quot;http://www.fiercewireless.com/press-releases/verizon-wireless-customers-can-rock-out-guitar-hero-iii-mobile-game&quot;&gt;Verizon Wireless&lt;/a&gt; tunes up &lt;I&gt;Guitar Hero III&lt;BR /&gt;&lt;/i&gt;Multiplayer &lt;A href=&quot;http://www.fiercemobilecontent.com/story/multiplayer-gaming-plagued-latency-issues/2007-12-05&quot;&gt;gaming&lt;/a&gt; plagued by latency issues&amp;nbsp;&amp;nbsp;&lt;/p&gt;

</description>
 <comments>http://www.fiercemobilecontent.com/story/verizon-counts-down-2007s-most-popular-games/2008-01-07#comments</comments>
 <category domain="http://www.fiercemobilecontent.com/tags/ea">EA</category>
 <category domain="http://www.fiercemobilecontent.com/tags/gameloft">Gameloft</category>
 <category domain="http://www.fiercemobilecontent.com/tags/metrics">Metrics</category>
 <category domain="http://www.fiercemobilecontent.com/tags/mobile-gaming">Mobile Gaming</category>
 <category domain="http://www.fiercemobilecontent.com/tags/movies">Movies</category>
 <category domain="http://www.fiercemobilecontent.com/tags/verizon-wireless">Verizon Wireless</category>
 <category domain="http://www.fiercemobilecontent.com/channels/mobile_gaming">Mobile Gaming</category>
 <pubDate>Mon, 07 Jan 2008 06:59:55 -0500</pubDate>
 <dc:creator />
 <guid isPermaLink="false">4789 at http://www.fiercemobilecontent.com</guid>
</item>
<item>
 <title>ALSO NOTED:  Sprint rejects $5 billion SK Telecom investment; Nokia launches social networking service in China; and much more..</title>
 <link>http://www.fiercemobilecontent.com/story/also-noted-sprint-rejects-5-billion-sk-telecom-investment-nokia-launches-social-networking-ser?utm_medium=rss&amp;utm_source=rss&amp;cmp-id=OTC-RSS-FMC0</link>
 <description>
&lt;P&gt;&amp;gt; Sprint rejects $5 billion SK Telecom investment. &lt;A href=&quot;http://online.wsj.com/article/SB119636928059308359.html?mod=rss_whats_news_technology&quot;&gt;Article&lt;/a&gt; &lt;/p&gt;
&lt;P&gt;&amp;gt; Nokia launches social networking service in China. &lt;A href=&quot;http://www.brandrepublic.com/News/770735/Nokia-taps-social-media/&quot;&gt;Article&lt;/a&gt; &lt;/p&gt;
&lt;P&gt;&amp;gt; EA Mobile teams with LEGO. &lt;A href=&quot;http://www.fiercewireless.com/press-releases/ea-mobile-builds-lego-heritage-new-action-puzzler-lego-escape&quot;&gt;Release&lt;/a&gt; &lt;/p&gt;
&lt;P&gt;&lt;B&gt;And finally&amp;#8230; &lt;/b&gt;Policeman blames inmate abuse on plumbing system demon. &lt;A href=&quot;http://www.sptimes.com/2007/11/30/Northpinellas/_Demon__made_him_do_i.shtml&quot;&gt;Article&lt;/a&gt;&lt;/p&gt;

</description>
 <comments>http://www.fiercemobilecontent.com/story/also-noted-sprint-rejects-5-billion-sk-telecom-investment-nokia-launches-social-networking-ser#comments</comments>
 <category domain="http://www.fiercemobilecontent.com/tags/ea">EA</category>
 <category domain="http://www.fiercemobilecontent.com/tags/sk-telecom">SK Telecom</category>
 <category domain="http://www.fiercemobilecontent.com/tags/social-networking">Social Networking</category>
 <category domain="http://www.fiercemobilecontent.com/tags/sprint-nextel">Sprint Nextel</category>
 <pubDate>Fri, 30 Nov 2007 06:59:53 -0500</pubDate>
 <dc:creator />
 <guid isPermaLink="false">4634 at http://www.fiercemobilecontent.com</guid>
</item>
<item>
 <title>ALSO NOTED:  EA Mobile to launch SimCity Societies; watchmaker TAG Heuer, design firm Modelabs team on mobile handsets; and much</title>
 <link>http://www.fiercemobilecontent.com/story/also-noted-ea-mobile-launch-simcity-societies-watchmaker-tag-heuer-design-firm-modelabs-team-m?utm_medium=rss&amp;utm_source=rss&amp;cmp-id=OTC-RSS-FMC0</link>
 <description>
&lt;P&gt;&amp;gt; EA Mobile to launch &lt;I&gt;SimCity Societies&lt;/i&gt;. &lt;A href=&quot;http://www.fiercewireless.com/press-releases/ea-mobile-announces-simcity-societies-mobile-phones&quot;&gt;Release&lt;/a&gt; &lt;/p&gt;
&lt;P&gt;&amp;gt; Watchmaker TAG Heuer, design firm Modelabs team on mobile handsets. &lt;A href=&quot;http://www.intomobile.com/2007/11/27/tag-heuer-add-mobile-phones-to-its-offering.html&quot;&gt;Article&lt;/a&gt; &lt;/p&gt;
&lt;P&gt;&amp;gt; Arvato Mobile inks content management and delivery deal with m-Wise. &lt;A href=&quot;http://www.fiercewireless.com/press-releases/m-wise-selected-bertelsmanns-arvato-mobile-deliver-mobile-content-services-brazil&quot;&gt;Release&lt;/a&gt; &lt;/p&gt;
&lt;P&gt;&lt;B&gt;And finally&amp;#8230; &lt;/b&gt;South Dakota town mulls whether to rename Hooker Street. &lt;A href=&quot;http://news.yahoo.com/s/ap/20071126/ap_on_fe_st/hooker_street_2&quot;&gt;Article&lt;/a&gt;&lt;/p&gt;

</description>
 <comments>http://www.fiercemobilecontent.com/story/also-noted-ea-mobile-launch-simcity-societies-watchmaker-tag-heuer-design-firm-modelabs-team-m#comments</comments>
 <category domain="http://www.fiercemobilecontent.com/tags/ea">EA</category>
 <pubDate>Tue, 27 Nov 2007 06:59:53 -0500</pubDate>
 <dc:creator />
 <guid isPermaLink="false">4611 at http://www.fiercemobilecontent.com</guid>
</item>
<item>
 <title>Broadcom, EA Mobile partner to expand gaming experience</title>
 <link>http://www.fiercemobilecontent.com/story/broadcom-ea-mobile-partner-expand-gaming-experience/2007-11-08?utm_medium=rss&amp;utm_source=rss&amp;cmp-id=OTC-RSS-FMC0</link>
 <description>
&lt;P&gt;Semiconductor developer Broadcom Corporation announced an agreement with Electronic Arts to power EA Mobile game titles. Broadcom will optimize the EA Mobile properties via its VideoCore III mobile multimedia processor, which supports high definition content promising mobile handset graphics performance equivalent to dedicated handheld game consoles. According to Broadcom, VideoCore III features on-chip advanced 2D and 3D graphics accelerators and efficient audio technology ideally suited for mobile gaming--its low-power graphics pipeline is optimized for efficient hardware acceleration of the OpenGL ES 2.0 3D graphics standard, and supports 3D gaming with rendering performance up to 32 million triangles per second. Gamers may also play titles residing on the mobile handset on televisions up to HD resolution via an included HDMI output.&lt;/p&gt;
&lt;P&gt;For more on the Broadcom/EA Mobile deal:&lt;BR /&gt;- read this &lt;A href=&quot;http://www.fiercewireless.com/press-releases/broadcom-and-ea-join-forces-deliver-high-performance-gaming-mobile-phones-0&quot;&gt;release&lt;/a&gt;&lt;/p&gt;
&lt;P&gt;&lt;STRONG&gt;Related articles:&lt;BR /&gt;&lt;/strong&gt;&lt;A href=&quot;http://www.fiercemobilecontent.com/story/glu-mobile-ea-mobile-report-earnings/2007-11-02?utm_medium=nl&amp;utm_source=link&quot;&gt;EA Mobile&lt;/a&gt; reports earnings &lt;BR /&gt;&lt;A href=&quot;http://www.fiercemobilecontent.com/story/ea-mobile-announces-executive-changes/2007-03-20&quot;&gt;EA Mobile&lt;/a&gt; announces executive changes &lt;BR /&gt;&lt;A href=&quot;http://www.fiercemobilecontent.com/story/ea-mobile-kicks-off-content-news-site/2007-03-19&quot;&gt;EA&lt;/a&gt; Mobile kicks off content, news site&lt;BR /&gt;&lt;A href=&quot;http://www.fiercemobilecontent.com/node/977&quot;&gt;EA&lt;/a&gt;: &quot;We are going off-deck&quot;&amp;nbsp;&lt;/p&gt;

</description>
 <comments>http://www.fiercemobilecontent.com/story/broadcom-ea-mobile-partner-expand-gaming-experience/2007-11-08#comments</comments>
 <category domain="http://www.fiercemobilecontent.com/tags/developer">Developer</category>
 <category domain="http://www.fiercemobilecontent.com/tags/ea">EA</category>
 <category domain="http://www.fiercemobilecontent.com/tags/mobile-gaming">Mobile Gaming</category>
 <category domain="http://www.fiercemobilecontent.com/channels/mobile_gaming">Mobile Gaming</category>
 <pubDate>Thu, 08 Nov 2007 06:59:57 -0500</pubDate>
 <dc:creator />
 <guid isPermaLink="false">4522 at http://www.fiercemobilecontent.com</guid>
</item>
<item>
 <title>Game on for Sprint Arcade</title>
 <link>http://www.fiercemobilecontent.com/story/game-sprint-arcade/2007-10-19?utm_medium=rss&amp;utm_source=rss&amp;cmp-id=OTC-RSS-FMC0</link>
 <description>
&lt;P&gt;Sprint announced the launch of the Sprint Arcade, a subscription channel for casual games enabling customers to download multiple titles for a flat monthly fee of $9.99. Powered by EA Mobile, the Sprint Arcade presently features titles including &lt;I&gt;Sudoku&lt;/i&gt;, &lt;I&gt;Mini Golf&lt;/i&gt;, &lt;I&gt;Mahjong&lt;/i&gt;, &lt;I&gt;Hearts&lt;/i&gt;, &lt;I&gt;Air Hockey&lt;/i&gt; and &lt;I&gt;Blue Blocks&lt;/i&gt;, with more to follow. &quot;The Sprint Arcade gives our customers the ability to choose the games that interest them,&quot; said Sprint games manager Joe Ariganello. &quot;By paying one low monthly fee, mobile gamers get the opportunity to select and play any of the six games we are currently providing from EA Mobile.&quot;&lt;/p&gt;
&lt;P&gt;For more on the Sprint Arcade:&lt;BR /&gt;- read this &lt;A href=&quot;http://www.fiercewireless.com/press-releases/sprint-customers-get-new-mobile-gaming-features-sprint-arcade-and-more-launching-e-al&quot;&gt;release&lt;/a&gt; &lt;/p&gt;
&lt;P&gt;&lt;STRONG&gt;Related articles:&lt;BR /&gt;&lt;/strong&gt;&lt;A href=&quot;http://www.fiercemobilecontent.com/story/sprint-revamping-tv-service/2007-03-29&quot;&gt;Sprint&lt;/a&gt; revamping TV service&lt;BR /&gt;&lt;A href=&quot;http://www.fiercemobilecontent.com/story/sprint-nextel-joins-mediaflo-cabal/2006-10-11&quot;&gt;Sprint&lt;/a&gt; joins MediaFLO cabal &lt;BR /&gt;&lt;A href=&quot;http://www.fiercemobilecontent.com/story/sprint-anime-network-team-to-draw-mobile-viewers/2006-11-09&quot;&gt;Sprint&lt;/a&gt;, Anime Network team to draw mobile viewers &lt;BR /&gt;&lt;A href=&quot;http://www.fiercemobilecontent.com/story/sprint-earnings-boosted-by-data-growth/2007-02-28&quot;&gt;Sprint&lt;/a&gt; earnings boosted by data growth&amp;nbsp;&lt;/p&gt;

</description>
 <comments>http://www.fiercemobilecontent.com/story/game-sprint-arcade/2007-10-19#comments</comments>
 <category domain="http://www.fiercemobilecontent.com/tags/ea">EA</category>
 <category domain="http://www.fiercemobilecontent.com/tags/mediaflo">MediaFLO</category>
 <category domain="http://www.fiercemobilecontent.com/tags/games">Mobile Gaming</category>
 <category domain="http://www.fiercemobilecontent.com/tags/mobile-gaming">Mobile Gaming</category>
 <category domain="http://www.fiercemobilecontent.com/tags/sprint-nextel">Sprint Nextel</category>
 <pubDate>Fri, 19 Oct 2007 06:59:58 -0400</pubDate>
 <dc:creator />
 <guid isPermaLink="false">4414 at http://www.fiercemobilecontent.com</guid>
</item>
<item>
 <title>4th Screen inks mobile advertising deal with ITV</title>
 <link>http://www.fiercemobilecontent.com/story/4th-screen-inks-mobile-advertising-deal-itv/2007-09-13?utm_medium=rss&amp;utm_source=rss&amp;cmp-id=OTC-RSS-FMC0</link>
 <description>
&lt;P&gt;Mobile advertising agency 4th Screen Advertising announced it signed an extended contract with British national broadcaster ITV. The deal follows a six-month trial, during which time 4th Screen Advertising ran multiple mobile campaigns via ITV&#039;s WAP portal for brands including Orange, O2, Nokia, Lynx, EA and Samsung. The agreement spans ad-serving and sales for ITV&#039;s on-portal advertising inventory, as well as media planning search marketing services. &amp;nbsp;&lt;/p&gt;
&lt;P&gt;For more on the 4th Screen/ITV agreement:&lt;BR /&gt;- read this &lt;A href=&quot;http://www.brandrepublic.com/login/News/737788/&quot;&gt;&lt;EM&gt;Brand Republic&lt;/em&gt;&lt;/a&gt; article&lt;BR /&gt;- and this &lt;A href=&quot;http://www.fiercewireless.com/press-releases/itv-extends-mobile-advertising-contract-4th-screen-advertising-0&quot;&gt;release&lt;/a&gt; from 4th Screen Advertising&lt;/p&gt;
&lt;P&gt;&lt;STRONG&gt;Related Article:&lt;/strong&gt;&lt;BR /&gt;Ministry drops a bill with MIG. &lt;A href=&quot;http://www.mobile-ent.biz/news/28807/Ministry-drops-a-bill-with-MIG&quot;&gt;Report&lt;/a&gt;&lt;/p&gt;

</description>
 <comments>http://www.fiercemobilecontent.com/story/4th-screen-inks-mobile-advertising-deal-itv/2007-09-13#comments</comments>
 <category domain="http://www.fiercemobilecontent.com/tags/ea">EA</category>
 <category domain="http://www.fiercemobilecontent.com/tags/mobile-advertising">Mobile Advertising</category>
 <category domain="http://www.fiercemobilecontent.com/tags/nokia">Nokia</category>
 <category domain="http://www.fiercemobilecontent.com/tags/o2">O2</category>
 <category domain="http://www.fiercemobilecontent.com/tags/samsung">Samsung</category>
 <pubDate>Thu, 13 Sep 2007 06:59:55 -0400</pubDate>
 <dc:creator />
 <guid isPermaLink="false">4187 at http://www.fiercemobilecontent.com</guid>
</item>
<item>
 <title>C&amp;L:  EA Mobile Europe names Tim Harrison director of marketing</title>
 <link>http://www.fiercemobilecontent.com/story/c-l-ea-mobile-europe-names-tim-harrison-director-marketing/2007-08-22?utm_medium=rss&amp;utm_source=rss&amp;cmp-id=OTC-RSS-FMC0</link>
 <description>&lt;P&gt;
&lt;IMG border=&quot;0&quot; width=&quot;250&quot; src=&quot;http://static.fiercemarkets.com/public/newsletter/assets/chutesandladders.gif&quot; height=&quot;52&quot; /&gt;&lt;/p&gt;
&lt;P&gt;EA Mobile Europe names &lt;B&gt;Tim Harrison&lt;/b&gt; director of marketing. &lt;/p&gt;
&lt;P&gt;Ironroad appoints &lt;B&gt;Mats Dahlin&lt;/b&gt; chairman.&lt;/p&gt;
&lt;P&gt;New Motion names &lt;B&gt;Sue Swenson&lt;/b&gt; COO.&lt;/p&gt;

</description>
 <comments>http://www.fiercemobilecontent.com/story/c-l-ea-mobile-europe-names-tim-harrison-director-marketing/2007-08-22#comments</comments>
 <category domain="http://www.fiercemobilecontent.com/tags/ea">EA</category>
 <pubDate>Wed, 22 Aug 2007 06:59:50 -0400</pubDate>
 <dc:creator />
 <guid isPermaLink="false">4064 at http://www.fiercemobilecontent.com</guid>
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<item>
 <title>C&amp;L:  EA Mobile names Barry Cottle general manager</title>
 <link>http://www.fiercemobilecontent.com/story/c-l-ea-mobile-names-barry-cottle-general-manager/2007-08-15?utm_medium=rss&amp;utm_source=rss&amp;cmp-id=OTC-RSS-FMC0</link>
 <description>&lt;P&gt;
&lt;IMG border=&quot;0&quot; width=&quot;250&quot; src=&quot;http://static.fiercemarkets.com/public/newsletter/assets/chutesandladders.gif&quot; height=&quot;52&quot; /&gt;&lt;/p&gt;
&lt;P&gt;EA Mobile names &lt;B&gt;Barry Cottle&lt;/b&gt; general manager. &lt;/p&gt;
&lt;P&gt;Orange appoints &lt;B&gt;Katrien Barrat&lt;/b&gt; multimedia and convergence director.&lt;/p&gt;
&lt;P&gt;Dialogue Communications names &lt;B&gt;Dr. Guillaume Peersman&lt;/b&gt; managing director.&lt;/p&gt;

</description>
 <comments>http://www.fiercemobilecontent.com/story/c-l-ea-mobile-names-barry-cottle-general-manager/2007-08-15#comments</comments>
 <category domain="http://www.fiercemobilecontent.com/tags/ea">EA</category>
 <category domain="http://www.fiercemobilecontent.com/tags/orange">Orange</category>
 <pubDate>Wed, 15 Aug 2007 06:59:50 -0400</pubDate>
 <dc:creator />
 <guid isPermaLink="false">4023 at http://www.fiercemobilecontent.com</guid>
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 <title>ALSO NOTED:  Nuance intros GPS-based mobile voice search for BlackBerry smartphones; Universal Music Group makes equity investme</title>
 <link>http://www.fiercemobilecontent.com/story/also-noted-nuance-intros-gps-based-mobile-voice-search-blackberry-smartphones-universal-music-?utm_medium=rss&amp;utm_source=rss&amp;cmp-id=OTC-RSS-FMC0</link>
 <description>
&lt;P&gt;&amp;gt; Nuance intros GPS-based mobile voice search for BlackBerry smartphones. &lt;A href=&quot;http://home.businesswire.com/portal/site/google/index.jsp?ndmViewId=news_view&amp;newsId=20070809005203&amp;newsLang=en&quot;&gt;Release&lt;/a&gt; &lt;/p&gt;
&lt;P&gt;&amp;gt; Universal Music Group makes equity investment in Loud.com. &lt;A href=&quot;http://sev.prnewswire.com/entertainment/20070808/LAW13108082007-1.html&quot;&gt;Release&lt;/a&gt; &lt;/p&gt;
&lt;P&gt;&amp;gt; Electronic Arts appoints Barry Cottle GM of EA Mobile. &lt;A href=&quot;http://biz.gamedaily.com/industry/news/?id=17086&quot;&gt;Article&lt;/a&gt; &lt;/p&gt;
&lt;P&gt;&lt;B&gt;And finally&amp;#8230; &lt;/b&gt;Shamed Thai police forced to wear Hello Kitty armbands.&amp;nbsp;&lt;A href=&quot;http://www.nytimes.com/2007/08/07/world/asia/07cnd-thai.html?em&amp;ex=1186804800&amp;en=208b3fade7cef260&amp;ei=5087%0A&quot;&gt;Article&lt;/a&gt; &lt;A href=&quot;http://www.nytimes.com/2007/08/07/world/asia/07cnd-thai.html?em&amp;ex=1186804800&amp;en=208b3fade7cef260&amp;ei=5087%0A&quot;&gt;&lt;/a&gt;&amp;nbsp;&lt;/p&gt;

</description>
 <comments>http://www.fiercemobilecontent.com/story/also-noted-nuance-intros-gps-based-mobile-voice-search-blackberry-smartphones-universal-music-#comments</comments>
 <category domain="http://www.fiercemobilecontent.com/tags/blackberry">Blackberry</category>
 <category domain="http://www.fiercemobilecontent.com/tags/ea">EA</category>
 <category domain="http://www.fiercemobilecontent.com/tags/universal-music-group">Universal Music Group</category>
 <pubDate>Thu, 09 Aug 2007 06:59:53 -0400</pubDate>
 <dc:creator />
 <guid isPermaLink="false">3988 at http://www.fiercemobilecontent.com</guid>
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<item>
 <title>EA Mobile announces executive changes</title>
 <link>http://www.fiercemobilecontent.com/story/ea-mobile-announces-executive-changes/2007-03-20?utm_medium=rss&amp;utm_source=rss&amp;cmp-id=OTC-RSS-FMC0</link>
 <description>&lt;P&gt;Gaming giant Electronic Arts announced the appointment of Michael Marchetti to the position of senior VP and GM of its EA Mobile division. Marchetti, who previously served as EA Mobile&#039;s VP and COO, will assume his new role on April 2, and will oversee all production, distribution and global strategic initiatives. Marchetti joined EA in 2006 with the company&#039;s $680 million acquisition of Jamdat Mobile, where he spent six years as CFO. &lt;/P&gt;
&lt;P&gt;Marchetti&#039;s new role coincides with the exit of EA&#039;s executive VP and president of mobile and online Mitch Lasky, who announced he will join venture capital firm Benchmark Capital as a general partner. Lasky served as Jamdat CEO during its 2004 IPO and a year later led negotiations with EA. &quot;As the ecosystems of gaming, entertainment and mobile technologies converge, Mitch has the inside track on the publishers, mobile carriers and talented entrepreneurs--both inside and outside traditional Silicon Valley circles--who are pushing the margins of new media,&quot; said Benchmark general partner Bill Gurley in a prepared statement. &quot;He brings a rare blend of business judgment, practical experience and passion to everything he works on, and has the hands-on experience of taking a raw idea and turning it into a leading global company.&quot; &amp;nbsp;&lt;/P&gt;
&lt;P&gt;For more on the Marchetti appointment:&lt;BR&gt;- read this &lt;A href=&quot;http://home.businesswire.com/portal/site/google/index.jsp?ndmViewId=news_view&amp;newsId=20070319006258&amp;newsLang=en&quot;&gt;release&lt;/A&gt;&lt;/P&gt;
&lt;P&gt;For more on the Lasky move:&lt;BR&gt;- read this &lt;A href=&quot;http://dmnnewswire.digitalmedianet.com/articles/viewarticle.jsp?id=115973&quot;&gt;release &lt;/A&gt;&lt;/P&gt;
&lt;P&gt;Related articles:&lt;BR&gt;- &lt;A href=&quot;http://www.fiercemobilecontent.com/story/ea-mobile-kicks-off-content-news-site/2007-03-19&quot;&gt;EA&lt;/A&gt; Mobile kicks off content, news site&lt;BR&gt;- &lt;A href=&quot;http://www.fiercemobilecontent.com/node/977&quot;&gt;EA&lt;/A&gt;: &#039;We are going off-deck&#039;&lt;BR&gt;- &lt;A href=&quot;http://www.fiercemobilecontent.com/story/ea-to-go-direct-to-consumer-for-m-games/2006-06-19&quot;&gt;EA&lt;/A&gt; to go direct-to-consumer for m-games&lt;/P&gt;

</description>
 <comments>http://www.fiercemobilecontent.com/story/ea-mobile-announces-executive-changes/2007-03-20#comments</comments>
 <category domain="http://www.fiercemobilecontent.com/tags/ea">EA</category>
 <category domain="http://www.fiercemobilecontent.com/channels/chutes_ladders">Chutes &amp;amp; Ladders</category>
 <category domain="http://www.fiercemobilecontent.com/channels/company_news_earnings">Company News &amp;amp; Earnings</category>
 <category domain="http://www.fiercemobilecontent.com/channels/mobile_gaming">Mobile Gaming</category>
 <pubDate>Mon, 19 Mar 2007 20:01:37 -0400</pubDate>
 <dc:creator />
 <guid isPermaLink="false">3089 at http://www.fiercemobilecontent.com</guid>
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<item>
 <title>O2 and EA give away free mobile games</title>
 <link>http://www.fiercemobilecontent.com/story/o2-and-ea-give-away-free-mobile-games/2006-12-04?utm_medium=rss&amp;utm_source=rss&amp;cmp-id=OTC-RSS-FMC0</link>
 <description>&lt;P&gt;As part of its Long Weekends content promotion campaign, British operator O2 is teaming with game developer Electronic Arts (EA)&amp;nbsp;to launch &quot;Mobile Monday.&quot; Each Monday during the month of December, O2 subscribers may download one of four EA titles for free: The games include &quot;Tetris,&quot; &quot;The Sims 2,&quot; &quot;FIFA &#039;06&quot; and &quot;Need for Speed Carbon.&quot; 
&lt;P&gt;For more on the giveaway: &lt;BR&gt;- read this &lt;A href=&quot;http://www.pocketgamer.co.uk/r/Mobile/news.asp?c=1973&quot;&gt;article&lt;/A&gt;&lt;/P&gt;

</description>
 <comments>http://www.fiercemobilecontent.com/story/o2-and-ea-give-away-free-mobile-games/2006-12-04#comments</comments>
 <category domain="http://www.fiercemobilecontent.com/tags/ea">EA</category>
 <category domain="http://www.fiercemobilecontent.com/tags/o2">O2</category>
 <category domain="http://www.fiercemobilecontent.com/channels/company_news_earnings">Company News &amp;amp; Earnings</category>
 <category domain="http://www.fiercemobilecontent.com/channels/mobile_gaming">Mobile Gaming</category>
 <pubDate>Sun, 03 Dec 2006 19:01:35 -0500</pubDate>
 <dc:creator />
 <guid isPermaLink="false">2301 at http://www.fiercemobilecontent.com</guid>
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<item>
 <title>EA boosts parent company revs</title>
 <link>http://www.fiercemobilecontent.com/story/ea-boosts-parent-company-revs/2006-08-02?utm_medium=rss&amp;utm_source=rss&amp;cmp-id=OTC-RSS-FMC0</link>
 <description>&lt;P&gt;Looks like Electronic Arts&#039; $680 million acquisition of Jamdat Mobile is paying dividends. In its first-quarter earnings report, the company revealed that the EA Mobile subsidiary formed by the acquisition raked in $33 million in revenues--that&#039;s 8 percent of the $413 million revenues for the entire firm. &quot;Tetris&quot; remains its top-selling mobile game, out of the 2,000 titles in the market today worldwide.&amp;nbsp; &lt;/P&gt;
&lt;P&gt;For a full accounting of EA&#039;s results:&lt;BR&gt;- read the earnings release &lt;A href=&quot;http://home.businesswire.com/portal/site/home/index.jsp?epi-content=GENERIC&amp;newsId=20060801006074&amp;ndmHsc=v2*A1151935200000*B1154554835000*DgroupByDate*J2*L5*N1000003*ZElectronic%20Arts&amp;newsLang=en&amp;beanID=2133606841&amp;viewID=news_view&quot;&gt;here&lt;/A&gt;&lt;/P&gt;

</description>
 <category domain="http://www.fiercemobilecontent.com/tags/ea">EA</category>
 <category domain="http://www.fiercemobilecontent.com/channels/company_news_earnings">Company News &amp;amp; Earnings</category>
 <pubDate>Tue, 01 Aug 2006 20:01:36 -0400</pubDate>
 <dc:creator />
 <guid isPermaLink="false">1295 at http://www.fiercemobilecontent.com</guid>
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 <title>More from EA&#039;s Boatman on m-gaming quality</title>
 <link>http://www.fiercemobilecontent.com/story/more-from-ea-s-boatman-on-m-gaming-quality/2006-07-26?utm_medium=rss&amp;utm_source=rss&amp;cmp-id=OTC-RSS-FMC0</link>
 <description>&lt;P&gt;&lt;EM&gt;Mobileindustry.biz&lt;/EM&gt; is running the second part of its interview with EA&#039;s executive producer of mobile studios Travis Boatman. Boatman rehashes the importance of quality in m-gaming for first time users and talks vaguely about the transition into EA from Jamdat. &quot;If you&#039;re a consumer and... if you&#039;re just blindly buying games and you look on the carrier&#039;s deck and you say &#039;I&#039;m going to give this game a try,&#039; but you have no idea of the quality and there are no screenshots or images, and you buy it and it&#039;s a bad game, you&#039;re going to say &#039;You know what, I&#039;m not going to buy another mobile game.&#039; Consumers are not going to come back,&quot;&amp;nbsp;Boatman says. It&#039;s especially true for brand name games like Madden or Need for Speed, according to the exec.&lt;/P&gt;
&lt;P&gt;For more on the EA interview:&lt;BR&gt;-&amp;nbsp;read this &lt;A href=&quot;http://mobileindustry.biz/article.php?article_id=1783&quot;&gt;article&lt;/A&gt; from &lt;EM&gt;Mobileindustry.biz&lt;/EM&gt;&lt;/P&gt;

</description>
 <category domain="http://www.fiercemobilecontent.com/tags/ea">EA</category>
 <category domain="http://www.fiercemobilecontent.com/channels/mobile_gaming">Mobile Gaming</category>
 <pubDate>Tue, 25 Jul 2006 20:01:36 -0400</pubDate>
 <dc:creator />
 <guid isPermaLink="false">1236 at http://www.fiercemobilecontent.com</guid>
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<item>
 <title>Chutes &amp; Ladders: Hand-On names McCurdy prez</title>
 <link>http://www.fiercemobilecontent.com/story/chutes-amp-ladders-hand-on-names-mccurdy-prez/2006-07-26?utm_medium=rss&amp;utm_source=rss&amp;cmp-id=OTC-RSS-FMC0</link>
 <description>&lt;P&gt;Hands-On Mobile (formerly MForma) has named ex-EA executive Keith McCurdy to the new position of president of studios and products. McCurdy &quot;will be responsible for the company&#039;s worldwide games and product strategies, including the management of all development studios as well as relationships with licensing partners.&quot; McCurdy most recently served as president and CEO of Blaze Entertainment (previously Kayak Interactive), a global mobile games publisher based in San Mateo, CA, but before that he worked at EA for 10 years in various positions, including VP of product management.&lt;/P&gt;
&lt;P&gt;For more on McCurdy&#039;s new role at Hands-On:&lt;BR&gt;- see this &lt;A href=&quot;http://www.handson.com/media.php?view=press&amp;page=072406&quot;&gt;press release&lt;/A&gt;&lt;/P&gt;

</description>
 <category domain="http://www.fiercemobilecontent.com/tags/ea">EA</category>
 <category domain="http://www.fiercemobilecontent.com/tags/games">Mobile Gaming</category>
 <category domain="http://www.fiercemobilecontent.com/channels/chutes_ladders">Chutes &amp;amp; Ladders</category>
 <pubDate>Tue, 25 Jul 2006 20:01:35 -0400</pubDate>
 <dc:creator />
 <guid isPermaLink="false">1235 at http://www.fiercemobilecontent.com</guid>
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<item>
 <title>SPOTLIGHT:  EA Mobile responds to off-deck claims</title>
 <link>http://www.fiercemobilecontent.com/story/spotlight-ea-mobile-responds-to-off-deck-claims/2006-06-26?utm_medium=rss&amp;utm_source=rss&amp;cmp-id=OTC-RSS-FMC0</link>
 <description>&lt;P&gt;&lt;BR&gt;EA Mobile&#039;s Mitch Lasky did a follow-up interview with &lt;EM&gt;Gamespot.com&lt;/EM&gt; to clarify a speech Lasky gave a few weeks ago that led everyone to believe the games giant was going off-deck. Apparently, EA meant it was only going off-deck to market their games. The plan is to allow users to buy games without having to navigate the carrier deck, but still buying through the carriers. I see it as a transitional step toward going off-deck, an indomitable trend that has already swept Europe and is sure to take root here in the U.S. As is already evident, fear of retaliation from carriers will make it slow-goings. Take a listen to the original speech here: &lt;A href=&quot;http://investor.ea.com/phoenix.zhtml?p=irol-eventDetails&amp;c=88189&amp;eventID=1332428&quot;&gt;Webcast&lt;/A&gt; Check out Lasky&#039;s follow-up comments here: &lt;A href=&quot;http://www.gamespot.com/news/6153125.html&quot;&gt;Interview&lt;/A&gt;&lt;/P&gt;

</description>
 <category domain="http://www.fiercemobilecontent.com/tags/ea">EA</category>
 <pubDate>Sun, 25 Jun 2006 20:01:34 -0400</pubDate>
 <dc:creator />
 <guid isPermaLink="false">1017 at http://www.fiercemobilecontent.com</guid>
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 <title>EA: &#039;We are going off-deck&#039;</title>
 <link>http://www.fiercemobilecontent.com/story/ea-we-are-going-off-deck/2006-06-20?utm_medium=rss&amp;utm_source=rss&amp;cmp-id=OTC-RSS-FMC0</link>
 <description>&lt;P&gt;&lt;IMG src=&quot;http://www.fiercemarkets.com/misc/images/editorscorner.gif&quot; border=0&gt;&lt;BR&gt;
  While there are many shades of gray, whether EA Mobile is going off-deck is not one of them. They are. At least, that&#039;s what Mitch Lasky said last Friday at the Harris Nesbitt Games Go Mobile Conference in New York City. Like &lt;EM&gt;IGN&lt;/EM&gt;, &lt;EM&gt;Gamespot&lt;/EM&gt; and others, EA asked us to remove the &lt;A href=&quot;http://www.fiercemobilecontent.com/node/968&quot;&gt;story&lt;/A&gt; we ran yesterday about the mobile gaming giant&#039;s off-deck plans, but EA&#039;s PR agent would not give us a reason. So we kept it. If you listen to the audio &lt;A href=&quot;http://investor.ea.com/phoenix.zhtml?p=irol-eventDetails&amp;c=88189&amp;eventID=1332428&quot;&gt;webcast&lt;/A&gt; EA posted on its corporate site, it becomes clear that the focus of Lasky&#039;s speech was the company&#039;s plan to go off-deck, with &lt;A href=&quot;http://library.corporate-ir.net/library/88/881/88189/items/202337/erts_0606.pdf&quot;&gt;slides&lt;/A&gt; exhibiting a Web-to-mobile shopping application (slide 14). An EA &lt;A href=&quot;http://home.businesswire.com/portal/site/google/index.jsp?ndmViewId=news_view&amp;newsId=20060607005858&amp;newsLang=en&quot;&gt;press release&lt;/A&gt; that went out before the speaking engagement promises the webcast will remain available on the site until June 22, 2006.&lt;/P&gt;
&lt;P&gt;Here is an overview of Lasky&#039;s speech with full quotes: &quot;We&#039;re looking at innovative ways to reach consumers, fundamentally, we&#039;re not planning to do this again in the conventional off-deck manner.&quot; Investors had an enormous amount of interest in the Jamba/Jamster strategy that VeriSign&amp;nbsp;&quot;was propagating which was, you know, off-deck selling through the Web and through short code marketing on television. We resisted that, what I would call &#039;the siren&#039;s song&#039; of that off-deck model because to us it just seemed like a blatant marketing arbitrage and there would always be somebody out there that was willing to spend more money on advertising in order to make a slightly lower margin on the content.&quot; &lt;/P&gt;
&lt;P&gt;Here&#039;s where it gets interesting: &quot;&lt;STRONG&gt;We are going off-deck&lt;/STRONG&gt; but we are going to do it in a way that leverages our competitive advantages and our consumer reach. We&#039;ve created and intend to launch a series of integrated desktop, console and mobile community applications like the one I&#039;ve shown &lt;A href=&quot;http://library.corporate-ir.net/library/88/881/88189/items/202337/erts_0606.pdf&quot;&gt;here&lt;/A&gt;&amp;nbsp;that&#039;s gonna allow us to create network effects leveraging EA&#039;s tremendous marketing reach and packaged goods reach.&quot; Lasky then describes the off-deck application: &quot;What you see here is a desktop-to-mobile version of this where content can literally be dragged and dropped onto the little Java application in the corner that appears immediately on the mobile phone along with the customized ringtone. In addition to providing increased marketing relevance and a deeper emotional connection to our brands these remarkable new applications will open up &lt;STRONG&gt;new ways for us to sell directly to our customers&lt;/STRONG&gt; without the necessity of spending tens of millions of dollars running ads on MTV, etc.&quot; &lt;/P&gt;
&lt;P&gt;There are plenty of other relevant quotes and you can read the larger excerpts &lt;A href=&quot;http://www.fiercemobilecontent.com#jump&quot;&gt;here&lt;/A&gt;.&lt;/P&gt;
&lt;P&gt;According to the slides that accompanied Lasky&#039;s presentation: EA Mobile had a 31 percent market share of the U.S. mobile game publishing sector in Q1 2006, which is over three times the market share of the next largest publisher in the U.S. The company also expects its &quot;net revenue from games for cellular handsets to increase significantly from $19 million in fiscal 2006,&quot; according to its &lt;A href=&quot;http://www.sec.gov/Archives/edgar/data/712515/000095013406011401/f21019e10vk.htm#111&quot;&gt;10-K form&lt;/A&gt;. &lt;/P&gt;
&lt;P&gt;Without a doubt, EA is now the biggest name in U.S. mobile gaming, and that&#039;s why its move into off-deck is so important for consumers and worrisome for carriers. The transition to off-deck is an inevitable one, but the carriers&#039; role in an off-deck value chain is yet to be determined. As Anil Malhotra, SVP at Bango writes in: &quot;While direct-to-consumer mobile content is by definition marketed and delivered outside the carrier deck, this does not mean it by-passes the carrier.&quot; Potentially, carriers can still play a role in off-deck models by enabling users to browse and buy content simply and by handling the billing end. Off-deck growing pains are sure to continue, but until a big content provider like EA stands up and embraces the transition, it&#039;s going to be a rockier ride.&amp;nbsp;- &lt;A href=&quot;mailto:bdolan@fiercewireless.com&quot;&gt;Brian&lt;/A&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;h3&gt;&lt;a name=&quot;jump&quot;&gt;&lt;/a&gt;Partial Transcript&lt;/h3&gt;
&lt;address&gt;EA Mobile&lt;br&gt;
  Mitch Lasky, SVP&lt;br&gt;
  Harris Nesbitt Games Go Mobile  Conference, NYC&lt;br&gt;
  June 15, 2006&lt;/address&gt;&lt;br&gt;
&lt;p&gt;Listen to the audio of the webcast &lt;a href=&quot;http://investor.ea.com/phoenix.zhtml?p=irol-eventDetails&amp;c=88189&amp;eventID=1332428&quot; target=&quot;_blank&quot;&gt;here&lt;/a&gt;.
  
&lt;/p&gt;
&lt;p&gt;Check out the presentation&#039;s slides &lt;a href=&quot;http://library.corporate-ir.net/library/88/881/88189/items/202337/erts_0606.pdf&quot; target=&quot;_blank&quot; onclick=&quot;return top.js.OpenExtLink(window,event,this)&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&amp;quot;&amp;hellip;And then finally&amp;mdash;um&amp;mdash;&lt;strong&gt;we&#039;re looking at innovative ways to reach  consumers, fundamentally, we&#039;re not planning to do this again in the  conventional off-deck manner&lt;/strong&gt;&amp;mdash;ah last year when we were a  public company, an independent public company we were on the road and we were  talking to investors and they had an enormous amount of interest in Jamba  Jamster strategy that verisign &lt;strong&gt;was  propagating which was you know off deck selling through the Web and through  short code marketing on television. We resisted that, what I would call the  siren&#039;s song of that off deck model because to us it just seemed like a  blatant marketing arbitrage and that there would always be somebody out there  that was willing to spend more money on advertising in order to make a slightly  lower margin on the content&lt;/strong&gt;&amp;mdash;it didn&#039;t seem like a good  defensible business that we could invest in. And I think the results over time  have shown that we were correct in that assessment. &lt;strong&gt;We are going to go off-deck but we are going to do it in a way that  leverages our competitive advantages and our consumer reach. We&#039;ve  created and intend to launch a series of integrated desktop, console and mobile  community applications like the one that ive shown here that&#039;s gonna  allow us to create network effects leveraging EA&#039;s tremendous marketing  reach and packaged goods reach. &lt;/strong&gt;What you see here is a desktop to  mobile version of this where content can literally be dragged and dropped onto  the little Java application in the corner that appears immediately on the  mobile phone along with a customized ringtone. In addition to providing  increased marketing relevance and a deeper emotional connection to our brands  these remarkable new applications will open up new ways for us to sell directly  to our customers without the necessity of spending tens of millions of dollars  running ads on MTV, etc. We intend to go after an off-deck strategy but we  intend to do it in a way that preserves our core values of scalability and  profitability. So as you can see we are not standing still waiting for some  mythical inflection point to create demand for us, we are actively trying to  create new demand for mobile content, demand that we can monetize in a  profitable, scalable and defensible way. To say it another way we&#039;re  calling plays from the old Jamdat playbook, seeking growth in new markets while  maintaining our dominant position in the current ones. But this time we got the  brands, the resources and the reach of the number company in interactive  entertainment creating a very brisk wind at our back. It&#039;s really exciting,  ah.. really exciting time to be in this industry right now &amp;nbsp;I think that  the quality of the companies you&#039;re going to see today is very high. I  think it&#039;s going to be a very exciting day, I&#039;m very excited to be  here&amp;hellip;&amp;quot;

&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Q&amp;amp;A Period&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&amp;quot;The ability to do Web-mobile-to console&amp;mdash;stuff that  Microsoft is only talking about right now in their Xbox live anywhere  initiatives and we&#039;re actually creating them&amp;hellip; and so that&#039;s  really where the dollars are going&amp;hellip;&amp;quot; &lt;/p&gt;
&lt;p&gt;&amp;quot;&amp;hellip;Yeah you know I thought for some time that we&#039;re  sort of coming up against the edge of what&#039;s possible given the current  deck structure and the current way of merchandising content on mobile phones  and I think you know some of the doom and gloom scenarios that I think have  been unfairly propagated about mobile gaming out there really stem from the  fact that we are bumping up against the limits of the utility of the text based  messaging&amp;mdash;the text-based menu and the kind of shopping experience that I  showed some examples of in my presentation. That said, I think the carriers all  recognize this. I think they&#039;re all looking for ways to do this and ways  to do this where they can continue to preserve their brands and their, you  know, they would like to say their &amp;quot;control&amp;quot; of the customer, well  that&#039;s really kind of unfair that&#039;s not what they&#039;re trying  to do, they&#039;re really trying to preserve a uniquely Verizon or Cingular  experience, however, in the last year I think we&#039;ve seen a lot of  movement and activity toward um innovative new ways of shopping and we&#039;ve  brought a number of those initiatives to the carriers which they&#039;ve been  quite excited about&amp;mdash;even the ones that have traditionally been the most  protective. So you know expect to see at a minimum a hotter experience, more  graphics, more demonstrability of the titles and downstream I think you can  look at more interesting value propositions like channeling and bundling and  other things like that.&amp;quot;&lt;BR&gt;
&lt;/p&gt;
</description>
 <category domain="http://www.fiercemobilecontent.com/tags/ea">EA</category>
 <category domain="http://www.fiercemobilecontent.com/tags/jamster">jamster</category>
 <pubDate>Mon, 19 Jun 2006 20:01:40 -0400</pubDate>
 <dc:creator />
 <guid isPermaLink="false">977 at http://www.fiercemobilecontent.com</guid>
</item>
<item>
 <title>EA to go direct-to-consumer for m-games</title>
 <link>http://www.fiercemobilecontent.com/story/ea-to-go-direct-to-consumer-for-m-games/2006-06-19?utm_medium=rss&amp;utm_source=rss&amp;cmp-id=OTC-RSS-FMC0</link>
 <description>&lt;P&gt;EA Mobile&#039;s senior VP Mitch Lasky said that EA will soon sell mobile titles directly to consumers (D2C) and bypass mobile carriers entirely. The new, off-deck strategy will allow the company to release &quot;a series of integrated desktop, console, and mobile community applications...that is going to allow us to create network effects, leveraging EA&#039;s tremendous marketing reach and packaged goods reach.&quot; Lasky went on to demo a &quot;desktop to mobile&quot; application where users can buy games online and drag them directly to their mobile phones. The off-portal strategy comes as no surprise as an increasing number of U.S.-based mobile content providers are taking their cues from their European counterparts and going D2C.&lt;/P&gt;
&lt;P&gt;For more on EA&#039;s off-deck shift:&lt;BR&gt;-&amp;nbsp;read this short &lt;A href=&quot;http://www.gamasutra.com/php-bin/news_index.php?story=9752&quot;&gt;blurb&lt;/A&gt; from &lt;EM&gt;Gamasutra&lt;/EM&gt;&lt;/P&gt;

</description>
 <category domain="http://www.fiercemobilecontent.com/tags/ea">EA</category>
 <category domain="http://www.fiercemobilecontent.com/channels/mobile_gaming">Mobile Gaming</category>
 <pubDate>Sun, 18 Jun 2006 20:01:38 -0400</pubDate>
 <dc:creator />
 <guid isPermaLink="false">968 at http://www.fiercemobilecontent.com</guid>
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